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Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournaments (TGT) Untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas IV SD Negeri 27 Pekanbaru

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dc.contributor.author Fadhilah Husna, Annisa
dc.date.accessioned 2013-06-25T06:52:02Z
dc.date.available 2013-06-25T06:52:02Z
dc.date.issued 2013-06-25
dc.identifier.uri http://repository.unri.ac.id:80/handle/123456789/3846
dc.description Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournaments (TGT) Untuk Meningkatkan Hasil Belajar Matematika en_US
dc.description.abstract The problem in this study is the low student math learning outcomes. The low student learning outcomes is caused by several factors, including the teachers do not use teaching models or strategies in the delivery of appropriate learning such as cooperative model, the teacher's teaching too much to explain in front of the class and rarely hold a study group that is less encouraging the development of students' thinking ability and learning experiences students with peers, and teachers did not involve students in the learning process so that students do not have the freedom to interact and use their opinions. Therefore conducted a study to implement the Cooperative Learning Model Study Teams Games Tournaments (TGT). The objective of this research is to increase of students' achievement at the fourth grade students of SD Negeri 27 Pekanbaru. The research is a classroom action research, which consists of four steps each cycle. The research was carried out by three cycles. Based on the observations, the average percentage of teacher activity cycle I is 79.47% which is a good category. And the second cycle increased to 92.16% which is a very good category. Then in the third cycle increased to 96.67% which is a very good category. While the student activity, the average percentage of student activity cycle I is 78.33% which is a good category. And the second cycle increased to 87.04% which is a good category. Then in the third cycle increased to 94.92% which is a very good category. Based on data analysis and research, the average value of increased student achievement. Student achievement increased from an average score of 52.91 to the first cycle does not increase in the first cycle is 52.86, but from the first cycle UH for the second cycle increased 20.85 points to 73.51, then from the second cycle to UH third cycle increased 2.63 points to 76.14. So, it can be concluded that the Cooperative Learning Model Applying the Teams Games Tournament (TGT) type, can increase of the Students Math Achievement at the Fifth Grade Students of SD Negeri 27 Pekanbaru en_US
dc.description.provenance Submitted by Santi hayati (santihayatipku@yahoo.co.id) on 2013-06-25T06:52:02Z No. of bitstreams: 1 18.ANNISA FADHILAH HUSNA.pdf: 424817 bytes, checksum: 4ad3ed479079e5ed1b19e8dfde1bb5e1 (MD5) en
dc.description.provenance Made available in DSpace on 2013-06-25T06:52:02Z (GMT). No. of bitstreams: 1 18.ANNISA FADHILAH HUSNA.pdf: 424817 bytes, checksum: 4ad3ed479079e5ed1b19e8dfde1bb5e1 (MD5) en
dc.description.sponsorship Syahrilfuddin 2 , Lazim N en_US
dc.language.iso en_US en_US
dc.subject The Cooperative Learning Model en_US
dc.subject The Teams Games Tournaments (TGT) Type en_US
dc.subject Students’s Math Achievement en_US
dc.title Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournaments (TGT) Untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas IV SD Negeri 27 Pekanbaru en_US
dc.type student Paper Post Degree en_US


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